ICEC 2020 DOCTORAL CONSORTIUM CALL FOR PARTICIPATION as part of the International Federation for Information Processing - International Conference on Entertainment Computing (IFIP-ICEC 2020) November 10-13, 2020 Xi'an, China, http://www.ifip-icec.org The Doctoral Consortium provides an opportunity for doctoral students to explore and develop their research interests in an interdisciplinary workshop, under the guidance of a panel of distinguished researchers. We invite students who feel they would benefit from this kind of feedback on their dissertation work to apply for this unique opportunity to share their work with students in a similar situation as well as senior researchers in the field. The strongest candidates will be those who have a clear idea and an area, and have made some progress, but who are not so far along that they can no longer make changes. Also, as well as stating how you will gain from acceptance, both you and your advisor should be clear on what you can contribute to the Doctoral Consortium. The Consortium will provide a supportive setting for feedback on students' current research and guidance on future research directions. It will also offer each student comments and fresh perspectives on their work from researchers and students outside their own institution and promote the development of a supportive community of scholars and a spirit of collaborative research. Current graduate students pursuing a PhD project who would benefit from detailed workshop discussions of their doctoral research should submit a single PDF file consisting of a 4-page extended abstract of your thesis work in Springer LNCS format, clearly specifying the originality of the work with respect to current concepts and techniques, the importance of the work with respect to fundamental issues and themes in entertainment computing, results to date and their validity and contribution of the work (expected and/or achieved) to entertainment computing. Candidates also must send his/her CV, the sponsor name and affiliation and one-paragraph statement of expected benefits of participation for both yourself and the other consortium participants (i.e., what will you contribute as well as gain). ICEC will offer a special fee for the DC approved participants.
Doctoral consortium applications: August 1st, 2020
Doctoral consortium result: August 8th, 2020
Conference: November 10-13, 2020
Send your contribution in PDF, directly to email@example.com
Write the following Subject: ICEC2020 Doctoral Consortium - [AUTHOR's NAME]
Please prepared paper submissions in the Springer LNCS format (http://www.springer.com/computer/lncs?SGWID=0-164-6-793341-0) At least one author of accepted submissions has to register and present at ICEC 2019. Submissions should not be anonymized for review. Movies or other materials can also be submitted through the submission web site. The movies must not exceed 50 megabytes in size. Any additional materials must also be received by the deadline. Submissions should be 4 pages.
Professor Helmut Hlavacs, University of Vienna
Applying and Facilitating Serious Location-based Games
OrganizersJannicke Baalsrud Hauge, BIBA – Bremer Institut für Produktion und Logistik, Germany and Royal Institute of Technology, Sweden Heinrich Söbke, Bauhaus-Universität Weimar, Bauhaus-Institute for Infrastructure Solution, Germany Ioana A. Stefan, Advanced Technology Systems, Romania Antoniu Stefan, Advanced Technology Systems, Romania
IntroductionLocation-based Augmented Reality (AR) games like Ingress in 2013, Pokémon GO in 2016 and Minecraft Earth nowadays attract more and more attention both for leisure as well for “serious” usage. The suitability of using location based games as learning tools is rooted in a few characteristics that make the use highly appealing: location-based games guide learners to real objects on location and supplement these objects with information to be learned. One of the principles supported is the contiguity principle: learning effects are reinforced by the temporal and/or spatial combination of object and information. Further principles of multimedia learning, such as signaling (i.e. the insertion of additional clues) is easily implemented in location-based games. Furthermore, location-based games are suitable as social interaction triggers for the joint development of learning content in groups or for making decisions and achieving goals as a team.
The aim of the proposed workshop is to, based on experience, discuss why are good design principles for location based games, how AR technology can add value to the learning process and how location based games can be facilitated, specifically in a distributed environment. The participants are encouraged to share such applications, and to contribute to an interactive session. In addition, as a starting point for the interactive session, studies on motivation and engagement in general and specifically in location-based games, an analysis of typical learning content for location-based games, frameworks for the integration of learning content in serious games and competence models applicable to serious game facilitation will be referenced to.
Workshop formatWorkshop goals. The workshop aims at bringing together the stakeholders interested in serious location-based games in order to join efforts in this field. By identifying shared sub-themes, joint follow-up activities should be stimulated. Follow-up activities also include joint research activities and subsequent publications. The workshop can be seen as continuation of previous workshops (Vienna 2016, Arequipa 2019)
- Outlining foundations of serious location-based games
- Presentation / Demonstration of serious location-based games
- Group work --Analysis of serious location-based games regarding specific aspects
--Development and application of specific aspects to uses cases
--Presentation of results
--Clustering of interests for follow-up activities