Call for Papers

All accepted papers will be indexed by EI, and be published in book form in the Springer Lecture Notes in Computer Science (LNCS) series. In addition, selected best papers from the conference will be invited for publishing a revised version in the Entertainment Computing Journal (ELSEVIER).

Please see the paper submission guidelines here for details on how to submit.


To encourage computer applications for entertainment and to enhance computer utilization in the home, the technical committee will pursue the following aims:


Topics can include but are not limited to:

Digital Games and Interactive Entertainment

  • Game Design: Theory, Creation & Testing
  • Interactive Narratives & Digital Storytelling
  • Entertainment Robots, Toys & Smart Gadgets
  • Social Media / Social Computing Entertainments
  • New Genres of Interactive & Digital Entertainment

Design and Analysis

  • Design of Entertainment Applications
  • Experience Design & Analysis
  • Telemetry & Semi-Automated Analysis
  • Methodologies, Tools & Techniques for Entertainment
  • Human Factors & Performance of Entertainment Applications & Technology

Interactive Art, Performance and Novel Interactions

  • Digital Art & Installations
  • Virtual / Augmented / Mixed Reality & Entertainment
  • Ubiquitous/Pervasive Entertainment
  • Sound, Music & Performance
  • TransMedia and Entertainment

Entertainment Devices, Platforms & Systems

  • Digital Entertainment Hardware & Devices
  • Entertainment for Nomadic Users
  • Ambient Entertainment
  • Digital Broadcasting and Digital Cinema
  • Interactive Television and Broadcasting<

Theoretical Foundations and Ethical Issues

  • Experiential Aspects in Entertainment
  • Emotions and Affective Interaction
  • Theoretical Basis of Entertainment
  • Social / Cultural Impacts of Digital Entertainment
  • Issues of Public Relations & Advertising Through Entertainment

Entertainment for Purpose & Persuasion

  • Serious & Learning Games
  • Games for Health & Well-Being
  • Games For Change & Social Impact Games
  • Exergaming
  • Advergames and Digital Marketing

Computational Methodologies for Entertainment

  • Artificial Intelligence & Machine Learning for Entertainment
  • Procedural Content Generation
  • Computer Graphics & Visual Effects
  • Big Data in Entertainment
  • Security & Privacy in Entertainment

Submission Deadlines